Upgrade belts when more throughput is needed. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. Espaol - Latinoamrica (Spanish - Latin America). There is no real right answer just whatever works best for your set up. Lane balancers may be output balanced or input balanced. I have made about two lines of iron and copper in my last few vanilla games. Neatness matters! However, each triangular base section is an entire huge main bus! by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Yea, that's fine, to make gears where they are needed. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. One of the most popular alternatives is the modular outposts. Mister's Bar and Lanes. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! Hamburg, Rotterdam Most basic science is done and I reworked it to start pushing towards beacon based systems. You'll want production running while you work to keep you supplied. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. I also have a return bus that carries science packs back to the lab area. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Use a blueprint book instead of designing your own. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. All production. Definitely 4 green circuits. If you don't have red circuits yet, don't worry -- you're just planning for the future! That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. I was pleasantly surprised when I saw you were behind this. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Therefore, I usually go down to two. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. Berlin, Hamburg What items one puts on a bus is a personal preference. This page was last edited on 23 November 2020, at 11:18. But hey, if it can give you some form of advantage, then why not try to do it? All rights reserved. This item has been removed from the community because it violates Steam Community & Content Guidelines. - If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. (As shown). This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. All trademarks are property of their respective owners in the US and other countries. You especially want more gears and iron plates because that's what your betls cost to produce. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Cookie Notice - Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Alternatively, one can make split-off setups without priority splitters. Re: How many main bus lines do you generally use? One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. For the belt close to the assembler, split off half a lane of iron plates. I dont make any two buses identical unless Im following a blueprint for some starter base. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. What is your definition of "main line bus" ? Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! by netmand Wed Jan 30, 2019 6:16 pm, Post Heya Gmanicus! Hamburg All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? And the character saw they that they were good and that they would help him on his quest to get to end-game. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Kharkiv, Hamburg 0eNqVllFugzAMhq9S5WmToCUh0JYz7AbTNEGbVdEgQSFUQxV3n4ExsTVs8VOEyf/Z2I7DjRRlK2ojlSXZjciTVg3Jnm+kkReVl4PNdrUgGblKY1uwBETl1WCYdoSc9AGR6iw+SEb7AKF8WiiZUymtqBayupTWCrOQxR4ya3LV1NrYsBClXYh5/xIQoay0UkwfPT50r6qtCnCT0W9GCwpzMRrWiRKQWjcg1GrwC7AQNnewQERzGLq1dTs4vAMzBBjDjRHcCMHla8m8o7KZ6qAk3pTwCwNdQc7SiNP0jjugKRpKf0JTB3R/33OrBafb5H/gAV+Y32F6lOmI98LwXmiE795VN1KteaHehZ0L4eo5yrCty5yYGItxR8PxEyXqPZKV+DRstE1Goju01AMxEyInwefU0D9jOCCz7I7j6D8SphQ7S84iTE6dA49R9ElhHtVmDH3OvbAxon7u78XeE5B4uILH6zpb/IgEpMxBBjYejqFsSvFmNw9Ft9m1u0rrKn/PH2HbVZhmGiicszTdM8qOff8JVpvtyQ==, 0eNqdlt1ugjAUx1/F9GpLitJDReUxdrssC2jjmkFLSjEjhndfwbkQLabHq4bC/3c+e8qZFGUraiOVJdmZyL1WDcnez6SRR5WXw57takEycpLGtm6HEpVXw8bli4iTnhKpDuKHZKynCOXbRAlepbSimsjqUlorzESWBMisyVVTa2OjQpR2Iub9ByVCWWmluAQ9PnSfqq0KZyZjcwxKat04mVaDVYeKEkq6YekHh24w8I9pnWFzNNqtcyB2BdFrNLq1dTv4fQdOMGBAgDkCHCO4a3RCmS+hKRoDPswmHAMPvNk+UV53UMhBGrG/vIOA3O2eKDbMmZFqxgqLn4gG8NGw8LPlN8J9UMBCb+vggyb3A2juELDlOgDIse0b+9qOrQP8imC5HhHezmVpCIL9IfxebEIQ8UMvtuhpE/cBnbzDptk7JCDGpNk//xn+TEFAhAD4kRDETTA19Ycc3uPxNffuMh4v7mzyS0JJmTuZ2+PR6MvCyOOXXbwU3WLVriqtq/w7f3XfnYRpRmjKOaTpBhjs+v4XLT/v+g==. You are very welcome! Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Do you just want to finish the game, or do you plan on continuing after the rocket? Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). This means I still have throughput on my iron/copper busses for other things. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Flensburg, Hamburg - - When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. First of all, you'll need to think of the best area in where to put it. by Rjskeet Thu Jan 10, 2019 1:05 am, Post You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). That means that a splitter can be used to put an equal amount of items on two belts. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. Hannover, Hamburg I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! I think this would be adequate: Oh, I already have blue belts. Community-run subreddit for the game Factorio made by Wube Software. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. Blue belt can transport 40 items per second fully compressed. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. by Trebor Thu Jan 10, 2019 5:14 am, Post For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. it really stacks up over the 5/6 process steps to make a rocket. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. For more information, please see our Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. You're going to need more than a single belt of iron and copper. Make sure to re-balance belts after you split from them. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. These items are often just put into chests for personal use rather than on a bus. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. All trademarks are property of their respective owners in the US and other countries. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Rust game file size: How big is the download. Hamburg, Lviv You'll get more benefit from your modules if you prioritize using them for more expensive things first. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. and our by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Place inserters as per screenshot -- only inserters need long-arms. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. - #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Paris, Hamburg - Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Other times, this is not an option. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Makes doing blue science and rockets later easier as well. Far better to make these locally as needed. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Universal balancers solve this issue by having the back-looping built in. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. You need to sign in or create an account to do that. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Generally my main bus consists of iron plate, copper plate, and coal. Post all other topics which do not belong to any other category. Universal balancers can be throughput limited. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. Valve Corporation. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. Frankfurt (Airport), Hamburg Privacy Policy. Keep the main bus, build your new base close to it. We have located 2 bus terminals and one bus stop in Hamburg. Make sure the empty side is across from the inserter! Place 2 rows of belts along the assemblers. Yet! So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between.