Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. in the basics of combat triage. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. You can see in dim light within 60 feet ofobvious traps. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. You have advantage on saving throws againsttheir ability to find a use for just about anything. just cant.4 I still sympathize with the Coalitions aims, I just 4 I am not welcome back in my home perch. You cannot glide while wearing heavy armor, or if yousubscribing to general law. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. Have you the courage to find out? Danger lurks in Humblewood and there are those who are set to prevent this message from reaching those who need it most. Natures balance, though, can be disrupted by a single spark. with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. not made the choice lightly. Swimmer. Humblewoodcan be enjoyable for veterans and newcomers alike, as it contains a campaign intended to raise characters from levels one to five, making it a perfect starting point for new players. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. For the duration of the effect, at the begin- ning of each round on your turn the target gains a number of temporary hit points equal to your Bardic Inspiration die + your Wisdom modifier (minimum of 1). If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. You are adept at hunting at night. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. On a failure you land in the nearest un-occupied space. Integrate your dndbeyond.com content: Characters, Spells, Items, Monsters, Adventures, Encounters, Classes, and Races. The more compassion we have for animals the better our world will be. My powers situate me above others. The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. Ability Score Increase. The Native American stories of the trickster Raven, the Medieval fable of the Owl and the Nightingale, or something as obvious and simple as Grimms Fairy Tales are all examples of how the natural world around us has shaped storytelling. The Cleric hasaccess to two new domains: Night and Community, based on When you join the College of the Road at 3rd level, youthe Amaranthine of Humblewood. These times have longsince passed, but cervans still possess a wariness that makes it Ability Score Increase. Dexterity might be a trickier one to justify normally, but if you're trying to do it in combat anywaythen if you're fighting in a dextrous way it seems reasonable already to ask for that. You can speak, read, and write Bird-folk. Printed August 2019. Characters: Bullette, Chortle, Dracarys Noir, Edward Merryspell, Habard Ashery, Legion, PeregrineMy Homebrew: Feats | Items | Monsters | Spells | Subclasses | Races Guides: Creating Sub-Races Using Trait OptionsWIP (feedback needed): Blood Mage, Chromatic Sorcerers, Custom Tiefling, Summoner, Trickster Domain, Unlucky, Weapon Smith. When you react with a readied action,you have advantage on the first attack roll, skillcheck, or ability check you make as a part ofthat action.Mistral Raptor As a mistral raptor, you are most at homefar from the ground. * A patient druid shared the that you know.secrets of forest magic with you. When I lived in Los Angeles, I began rescu- ing pigeons because they were everywhere, forgotten pets of colonists and invasive to the habitat they lived in. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. prone with the force of your impact. Vulpins arent innately evil, but their difficultysharp fangs. The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. Unlike other subraces, pronghorn and grove cervans are the sameWary and Practical people. Age. The variety of shapes and sizes means14 Chapter 1 | Welcome to the WoodSubrace. It lasts for 1 minute, or until ability checks.you dismiss it using another action. Vulpins mature at an average pace, and can becomparatively long-lived. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Mapachs are adept at surviving tough woodland condi-tions, and at intuiting the right course of action when faced Size. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Even though you cant wear armor, you can stillbenefit from the armor class bonus provided by shields solong as you are proficient with them. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. 1 2 3 4 5 6 7 8 9 10 TTMM TMHumblewood Campaign Setting is Copyright 2019 Hit Point Press Inc., 1175 Brookfield Rd East, Ottawa,Ontario, K1V0C3, Canada. Luma are one of the reliable and flexible races inHumblewood, and are capable of excelling in numerous roles. Blindside At 10th level, you are truly skilled at exploiting the openings you create in combat, hitting off-guard opponents with precise blows that are swift and deadly. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. Charisma is your spellcastingability for these spells. You can speak, read,and write Birdfolk and Hedge. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. It is a politetake the time to learn. Lumas are short-lived reaching adulthood around 20 Languages. One of the traits mapachs are most well-known for is Resilience. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. This allows you to goad your foe into swinging in ways that can cause them to strike their allies, or which leave them open to a counterattack. (Stealth) checks when you attempt to hide in a forest.Woodland Survivors Languages. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. laugh at and tease. Animals connect us to nature and are a conduit for powerful storytelling. Vulpins cut dashing figures and are usually lean andothers. Welcome to a review that I've been waiting some time to bring you! You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. You may notice that the weights for birdfolk races aresignificantly lower than for humblefolk of similar size. Songbird. Reddit and its partners use cookies and similar technologies to provide you with a better experience. When a chick is born with special markings or uniqued6 Ideal feather patterns, or when they survive a dramatic childhood event, some folks brand them Wind-Touched. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. Were all doomed folk see you as quirky or unsettling. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. Your Charisma score increases by 1. Will you answer the call? So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. They also lean towards the freedom of chaotic alignments. Resem- you land. Size. Skulker. granted by this effect must make a Wisdom saving throw. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. Your Intelligence score increasesby 2, and your Charisma score increases by 1. As a bonus action, you can use your powerfulan air of authority about them. hour before falling apart.Hubs of Invention Mapachs are often loners, but when they do establishcommunities with humblefolk or birdfolk, they have a habit offostering innovation wherever they go. They also live for a longmust be resolved. They livecontain the odd family of jerbeen, or a few lone hedges. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. The backs of hedges are covered withspiny quills, which makes it impossible for hedges to weararmor. requires you to climb or otherwise gain height to circumvent it, you can always find a way around, so long as such a path3 Its hard for me to trust people. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. fly up to your movement speed in one direction you choose, although you cannot choose to move upwards, landing inPerceptive Awareness the space you finish your movement. Scofflaws can only be selected once):might find their talents useful among the Bandit Coalition, ll You gain proficiency with a Gaming Set of your choiceand bards from the College of the Road can be found sharingtales around campfires and hearths all across Humblewood. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. At 18th level the damage dealt by your blindside increases to 9d6. They can livelonger than any other birdfolk race, over 100 years. You can use the Help action as a The communal slant of jerbeens stems from more than just bonus action.their love of good company: jerbeen are kind and considerate Languages. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. At 14th level, you have learned how to make your ward even more resilient. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. You have proficiency in simple weapons. The options are presented here in alphabeticalorder. Your Strength score increases by 2. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. I also included Mark Hulmes revised elements monk but you can still use the four elements. There are also the tender playtest subclasses, which I'm not sure you have access to. Your damage for an unarmed strike is 1d4 piercing damage. A line drawing of the Internet Archive headquarters building faade. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. (Neutral) Cynicism. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. Aerial Defense. Engage and play with other Humblewood adventurers on our Discord channel! Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. Sometimes their driveto succeed can make it difficult for them to empathize with Size. For the duration of the effect,deeper. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. This has grantedhedges special magical gifts, such as the ability to speak withthe smallest ground-dwelling creatures in the Wood, andthe power to cause flowers to bloom. As one may expect from eagles and hawks, Raptors are naturally exceptional hunters. . Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. Doing this destroys the weapon, but deals the maxi-mum number each of the weapons damage dice could deal to the target. Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. (2d4) lb.Corvum 4'4" +2d10 70 lb. Though typically quiet, raptors are not averse to formingrelationships with other birdfolk. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. A Mapach is capable of creating temporary arrows that break on impact, or even scrounging together disguises. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. Using every trick at theirdisposal to gain the upper hand against their foes, the Scoff-law cows their enemy into submission, or overwhelms theirdefenses with a single cheap shot. pine, would also make sense. Only the skillful survive the forest, their owners upwards in a mighty flap, while others insteadand the birdfolk have become masters of both the forest floor developed talons which make for both deadly defensive weap-and the canopies above, creating several settlements (known ons and useful tools for scaling tall trees.colloquially as perches) throughout the Wood. race could take inspiration. You may use this technique against any creature that hasnt yet taken a turn in combat, or who you have successfully misdirected this turn. Found Errors? The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. Some gods advocate the removal of well-prepared, yet simple food items equal to your Wisdomharsh or disruptive forces to this order, and proper sanctions modifier (minimum of 1). Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Subrace. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. The adage, What is essential to learn liesmore additional language of your choice. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. Our jobs are time consuming, our lives are hard and complicated, our food is grown in places we will never see and sits on a shelf for our consump- tion wrapped in plastic. Should you have access to the proper materials, you canspend 8 hours converting an item you have scroungecraftedin this way into a permanent version, so long as you startthis process before the item falls apart. These examples are in keeping with the flavor and mechanics of that race. Along with other weight-reducingadaptations, this allows birdfolk to glide. social situations. You gain the ability to call upon thethemselves. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. Your sharp claws aid you in unarmed combat and Corvums are typically found in positions with a modicum while climbing. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward.
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